Uncharted official movie poster — 2022
🎮 Rank #4 — Based on Games

UNCHARTED

2022 1h 56m Rated PG-13 Ruben Fleischer
Action Adventure Thriller
6.2 /10

IMDb Rating

220K+

IMDb Votes

40%

Rotten Tomatoes

$401M

Box Office

Synopsis & Review

Directed by Ruben Fleischer and produced by Sony Pictures and PlayStation Productions, Uncharted finally arrived in February 2022 after one of the most protracted and turbulent development histories in recent Hollywood memory — a project that cycled through at least ten directors and spent close to fifteen years in various stages of pre-production before cameras finally rolled. The film follows a younger version of Nathan Drake (Tom Holland), a charismatic Brooklyn bartender with an encyclopaedic knowledge of historical artefacts and a lifelong obsession with the legendary Magellan treasure, a fortune estimated at five billion dollars that vanished five centuries ago. He is recruited by Victor "Sully" Sullivan (Mark Wahlberg), a seasoned and ethically flexible treasure hunter who worked with Nathan's older brother Sam years earlier and who proposes a partnership to locate the treasure before it falls into the hands of Santiago Moncada (Antonio Banderas), the ruthless scion of the family that originally lost it, and his equally dangerous mercenary partner Braddock (Tati Gabrielle). The trail leads from a New York auction house through Barcelona and across the Philippines, involving stolen golden crosses, ancient Spanish galleons, and enough double-crosses to fill an entire season of television.

Uncharted is a film that inspires deeply divided reactions, and the division is not difficult to understand once you situate what the film is trying to be. Critics measured it against the Naughty Dog PlayStation games — one of the most cinematic and narratively sophisticated action franchises in gaming history — and found the film a shallow approximation: competently staged action sequences grafted onto a plot too thin to carry the weight of its globe-trotting ambitions, populated by characters the games spent four instalments developing but the film must establish from scratch. Audiences, approaching it as a straightforward blockbuster adventure rather than a faithful adaptation, were considerably more forgiving. The chemistry between Holland and Wahlberg is genuinely engaging, the setpieces — particularly a mid-air cargo-plane sequence and a finale involving flying galleons off the Philippine coast — are spectacular on the appropriate scale, and the pace is relentless enough to paper over the screenplay's structural weaknesses. At $401 million worldwide against a reported $120 million budget, the film succeeded commercially, and a sequel has been confirmed, giving the creative team the opportunity to develop the Drake-Sullivan dynamic further in a story not burdened by the need to establish both characters simultaneously.

Why Watch This Movie?

The Cargo-Plane Sequence — One of the Best Action Setpieces in Years

Whatever reservations one might have about the screenplay, the mid-film setpiece in which Nathan Drake dangles from the open ramp of a cargo aircraft, fighting off mercenaries while clinging to shipping containers being sucked out at altitude, is a genuine triumph of practical-and-digital action filmmaking. Stuntwork and visual effects are integrated seamlessly, the geography of the space is clear throughout — a rarer achievement than it sounds in modern action cinema — and Holland's physical commitment to the sequence is total. The scene is lifted almost directly from the third Uncharted game, Drake's Deception, and its translation from interactive medium to passive cinema is handled with far more craft than the film's critical reception suggested. It is the kind of setpiece that justifies seeing the film on the largest screen available.

Tom Holland Beyond Spider-Man — A Star Proving His Range

The casting of Tom Holland as a young Nathan Drake was initially met with scepticism — the character as established in the games is older, more weathered, and less overtly boyish than Holland's established screen persona. What the film reveals, however, is that Holland's natural charm, quick physical intelligence, and talent for conveying vulnerability beneath confidence are precisely the qualities Drake's origin story requires. He is not yet the Drake of the games — the script is explicit that this is a prequel — but he is credibly on the path to becoming him. The film also demonstrates that Holland has the physical range for a major action franchise without the safety net of an Iron Man suit, and his commitment to the stuntwork is unambiguous. Whether or not you accept him as Drake, you will not doubt him as an action star.

A Throwback to the Globe-Trotting Adventure Genre

At its best, Uncharted sits comfortably in the tradition of Raiders of the Lost Ark and The Mummy — sun-drenched, puzzle-heavy, slightly tongue-in-cheek adventure cinema that moves through beautiful locations at pace and never takes itself entirely seriously. The historical treasure-hunt framework, the rotating cast of treacherous allies, the ancient mechanisms and baroque villain monologues all belong to a genre that audiences have consistently enjoyed when executed with energy and craft. In an era of superhero dominance, a straightforward treasure-hunting adventure film with practical locations in Spain and the Philippines is, paradoxically, something of a rarity — and the film's commitment to the genre's conventions, rather than subverting or deconstructing them, is itself a form of pleasure.

Cast & Crew

Director

Ruben Fleischer

Screenplay

Rafe Judkins & Art Marcum

Based On

Naughty Dog PS franchise

Nathan Drake

Tom Holland

Victor "Sully" Sullivan

Mark Wahlberg

Chloe Frazer

Sophia Ali

Santiago Moncada

Antonio Banderas

Original Score

Ramin Djawadi

Studio

Sony / PlayStation Productions

Official Trailer

© Sony Pictures / PlayStation Productions. Trailer embedded via YouTube.

Frequently Asked Questions

Why did it take nearly 15 years to bring Uncharted to the big screen?

The Uncharted film adaptation is one of Hollywood's most storied development disasters — a project that began at Columbia Pictures in 2008 following the enormous critical and commercial success of Uncharted: Drake's Fortune and spent the next fourteen years cycling through creative teams without ever reaching production. Directors attached to the project at various points included David O. Russell (who developed a controversial version set in the present day with an older Nathan Drake and featuring his entire family), Neil Burger, Seth Gordon, Shawn Levy, Dan Trachtenberg, and Travis Knight — each departing for a different combination of creative differences, scheduling conflicts, and script problems. The central difficulty was structural: the games' Drake is defined by decades of accumulated history, wit, and relationship dynamics that cannot be established in a two-hour film origin story without sacrificing either fidelity to the source or narrative momentum. The eventual solution — setting the film in Drake's youth and treating it as a prequel rather than an adaptation of a specific game — allowed the project to escape the impossible task of compressing four games' worth of character development into one film, and finally gave Sony a version they could actually produce.

How does the film's Nathan Drake compare to the game's version, and why did fans react negatively?

The Nathan Drake of Naughty Dog's PlayStation games — voiced and motion-captured by Nolan North across all four mainline titles — is one of gaming's most beloved protagonists: witty, physically gifted, morally complex, and carrying the emotional weight of a history that includes betrayal, loss, and an obsessive relationship with danger. He is also, by the time of the first game, clearly in his thirties. Tom Holland, who was 24 during principal photography, reads as approximately a decade younger, and fan reaction to the casting was that Holland's innate youthfulness and Marvel-trained charisma made him feel like a fundamentally different character rather than a younger version of an established one. The more substantial criticism, voiced by those who played the games, is that the screenplay reduces Drake to a collection of surface traits — quick-witted, athletic, resourceful — without engaging with the psychological complexity that made him compelling: his compulsive dishonesty, his destructive competitiveness, his ambiguous relationship with violence. The film's Drake is appealing and fun to watch, but he is not, in any meaningful sense, the Drake the games spent fifteen years developing.

Is a sequel confirmed, and what might it cover?

Sony confirmed development of an Uncharted sequel following the film's strong box office performance, with Tom Holland and Mark Wahlberg both publicly expressing enthusiasm for returning. The sequel's specific plot has not been announced, but industry sources have suggested the creative team is looking to the later games — particularly Uncharted 2: Among Thieves and Uncharted 4: A Thief's End — as source material for the film's treasure-hunt structure, while continuing to develop the Drake-Sullivan dynamic that the first film established but did not have sufficient runtime to fully explore. The first film's post-credits scene, in which a character connected to Drake's brother Sam appears, establishes a thread that the sequel is expected to develop. A confirmed script and production start date have not been publicly announced as of 2024. The success of Sony's PlayStation Productions banner — which also has a Gran Turismo film (2023) and a Ghost of Tsushima adaptation in development — suggests the sequel will eventually be produced regardless of the first film's mixed critical reception.

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